Build a Rocket Boy CEO Mark Gerhard has formally addressed the termination of the studio’s publishing agreement with IOI Partners, framing the move as a strategic pivot toward independence. Speaking in 2026, Gerhard emphasized that taking on sole publishing responsibilities for the action-adventure game MindsEye will fundamentally alter its market approach, including a planned price adjustment to enhance accessibility and value. This development marks a significant shift in the studio’s operational philosophy, underscoring a desire to control its own creative and commercial trajectory while directly engaging with its community.
Build a Rocket Boy CEO on Independence After IOI Partnership Ends
In a recent interview, CEO Mark Gerhard articulated the core rationale behind Build a Rocket Boy’s decision to end its publishing agreement with IO Interactive’s publishing division last month. He stated the studio prefers to control its own destiny as an independent entity. This move transfers full publishing responsibilities for MindsEye from IOI Partners to Build a Rocket Boy itself. Gerhard connected this independence directly to practical benefits for players, highlighting the studio’s newfound ability to directly manage pricing, updates, and community feedback. He described this as essential for evolving the game in an organic, player-responsive manner, a level of closeness he believes was more difficult under a third-party publishing structure.
Impact on MindsEye Pricing and Player Accessibility
A direct consequence of this new independence is a strategic repricing of MindsEye. Gerhard confirmed that Build a Rocket Boy will adjust the game’s cost to make it more accessible to a broader player base. He positioned this not as a mere discount but as part of a continued investment into the title, aiming to deliver phenomenal value. This decision reflects a long-term commitment to the game’s lifecycle, intending to foster a sustainable community by removing potential price barriers that may have existed under the previous partnership model.
Canceled Hitman Collaboration and New Multiplayer Mission
The termination of the publishing agreement has also led to the cancellation of a planned collaborative project between MindsEye and IO Interactive’s Hitman franchise. This cross-game event will not proceed as originally conceived. Instead, according to Gerhard, MindsEye’s upcoming multiplayer update will integrate a new, standalone mission. While he did not explicitly confirm earlier reports that this mission would directly repurpose the canceled Hitman content, he indicated it would serve a distinct purpose: sharing evidence of alleged sabotage with the community.
Developer Claims of Coordinated Sabotage Campaign
Gerhard addressed allegations of malicious interference surrounding MindsEye’s launch with significant detail. He claimed there was a concerted effort to sabotage the game, with some parties deliberately attempting to shape a negative narrative. This activity, he asserted, prevented the product from getting a fair chance to find its community and undergo typical post-launch iteration. Build a Rocket Boy’s stance is that this was not organic criticism but a planned campaign to damage the studio’s reputation and undermine confidence in MindsEye.
Legal Investigations and Authorities Involved
The CEO stated that the studio possesses strong evidence of this sabotage and has conducted thorough investigations since the game’s launch. He confirmed that parties involved have been identified, and the matter is now with authorities in both the United Kingdom and the United States. Gerhard noted that these agencies are assisting with the investigation and that it is in their hands to proceed with potential arrests or announcements. The studio intends to let the natural course of justice proceed, refraining from further public comment on the specifics at this stage.
Further Layoffs Following Difficult MindsEye Launch
Gerhard also confirmed that organizational restructuring at Build a Rocket Boy continues. He revealed that another round of redundancies began two weeks prior to his 2026 statements. This follows a previous round of layoffs enacted at the beginning of March, which were attributed directly to the difficult launch period of MindsEye. The CEO described these reductions as a brutal and heartbreaking step, necessary to ensure the long-term future of the company and its ongoing projects. The financial and reputational pressures from the launch period and alleged sabotage appear to have directly driven these workforce adjustments.
Studio’s Focus on Long-Term Stability and Future Projects
Despite the challenges, Gerhard’s comments consistently pointed toward a forward-looking strategy. The layoffs, while painful, were framed as a measure to secure the studio’s viability. Similarly, the move to independence and the continued investment in MindsEye are presented as parts of a blueprint for resilience. The studio’s focus remains on controlling its destiny, listening to its community, and evolving its games organically, all principles now being tested under its fully independent operation.
The developments at Build a Rocket Boy, from its decisive step into full independence to its confrontations with external challenges and internal restructuring, depict a studio navigating a pivotal moment. The termination of the IOI partnership is not merely a change in business logistics but a foundational shift toward self-determination, directly influencing game pricing, content development, and community management. Concurrently, the serious allegations of sabotage and the resultant legal actions highlight the intense pressures modern game launches can face. As the studio moves forward under its own banner, its success will hinge on its ability to leverage this independence to genuinely connect with players, deliver on its promises of value and evolution, and withstand the complexities of both the market and unforeseen adversarial forces. The path Build a Rocket Boy has chosen is one of greater control and greater responsibility, setting the stage for its next chapter in 2026 and beyond.