David Jaffe Was Right About God of War: Laufey

The creator of God of War called the new game 'shit.' Sony Santa Monica should be terrified — and here is why.

David Jaffe publicly criticized God of War Laufey, and millions of fans agree with his brutal honesty.
Highlights
  • David Jaffe, the creator of God of War, publicly called the new game 'shit' during a live stream.
  • The fan response to God of War Laufey has been overwhelmingly negative, with a disastrous dislike ratio on the trailer.
  • Sony Santa Monica has lost fan trust, and the creator's criticism reflects a wider disconnect with the franchise's core audience.

Let me tell you a story about truth, ego, and a jelly cube.

On June 2, 2026, Sony Santa Monica unveiled God of War: Laufey to the world. It was supposed to be a moment of triumph — a bold new direction for gaming’s most beloved mythological franchise. The graphics were stunning. The combat looked fluid. The music swelled at all the right moments.

And then David Jaffe — the man who created God of War, who wrote Kratos’s first lines of dialogue, who designed the opening level of the original game — watched the trailer on a live stream and said, with the kind of unfiltered honesty that PR teams have nightmares about:

“That looks like shit.”

The internet lost its collective mind. Not because Jaffe was being rude. But because he wasn’t wrong.

And that, dear reader, is why Sony Santa Monica should be absolutely terrified.

Not because one old creator has a bad opinion. But because Jaffe said out loud what millions of fans were already thinking. He gave permission for the silent majority to stop pretending. He became the voice of a fanbase that feels unheard, disrespected, and increasingly convinced that the franchise they love is being steered off a cliff by people who don’t understand it.

This article is not a review. The game isn’t out yet. Nobody has played it.

This article is a warning. A post-mortem before the body is even cold. A look at why David Jaffe was right — and why Sony Santa Monica should be very, very scared about what comes next.

Who Is David Jaffe and Why Does His Opinion Matter?

Before we go any further, let’s address the argument that always comes up: “Who cares what Jaffe thinks? He hasn’t worked on God of War in almost 20 years. He’s just bitter.”

Fair question. Here’s the answer.

David Jaffe is not just “some guy who used to work at Sony.” He is the architect of God of War. He directed the first two games. He created Kratos. He designed the Blades of Chaos. He wrote the scene where Kratos climbs out of the Aegean Sea and screams at Athena. He is to God of War what Hideo Kojima is to Metal Gear Solid or Shigeru Miyamoto is to Mario.

Without Jaffe, there is no God of War. Full stop.

Does that mean he owns the franchise forever? No. Does it mean his opinions are automatically correct? Also no. But it does mean that when he speaks about God of War, he speaks with a level of authority that no critic, no YouTuber, and no current developer can match.

He built the sandbox. He knows where the sand came from. And when he looks at the new castle and says “that’s not a castle, that’s a pile of wet cardboard,” you should at least consider the possibility that he knows what he’s talking about.

Jaffe has been critical of modern God of War since the 2018 reboot. He felt Kratos changed too much — that he became “soft,” “politically correct,” and “not Kratos anymore.” Many fans disagreed. God of War (2018) won Game of the Year. It was a masterpiece. Jaffe looked like a grumpy old man yelling at clouds.

But with Laufey, something changed. The criticism shifted from “I don’t like the direction” to “this is objectively a bad idea.” And this time, the fans are agreeing with him.

That’s the difference. In 2018, Jaffe was alone. In 2026, he’s leading the charge.

Every Single Thing Jaffe Said – And Why It’s Already Aging Like Fine Wine

Let’s go through Jaffe’s most brutal quotes from his Laufey reaction stream and examine them one by one. Not as blind defense, but as honest analysis.

Quote #1: “That looks like shit.”

What he meant: The visual presentation, despite its technical polish, lacks the identity and grit of a God of War game.

Was he right? Look at the trailer again. Really look. The colors are brighter. The environments are more fantastical. The blood and gore — a signature of the franchise — are notably reduced. Faye fights with elegant, floaty magic, not the heavy, visceral impact of Kratos’s axe. It looks different. And not in a “wow, this is exciting” way. In a “this feels like a different game wearing a borrowed jacket” way.

Verdict: Right.

Quote #2: “Reminds me of Forspoken a little bit.”

What he meant: The tone, the protagonist, the magical companion, the fish-out-of-water fantasy setting — it’s all uncomfortably similar to a game that flopped spectacularly.

Was he right? Forspoken was a $100 million disaster. It featured a sarcastic female protagonist, a talking bracelet, flashy magic combat, and a generic fantasy world. Sound familiar? The comparisons write themselves. Jaffe wasn’t being clever. He was being observant. And observation is damning.

Verdict: Right.

Quote #3: “Uninspired. Dull.”

What he meant: Nothing in the Laufey trailer felt new, exciting, or necessary. It’s more of the same combat, the same graphics, the same camera angles — but without the character and mythology that made those things work.

Was he right? Watch the trailer again. What is genuinely new? The cube? That’s new in the worst way. The Everywhen? That’s a narrative excuse for asset reuse. Faye herself? She’s a blank slate. There’s no “holy shit, I need this game” moment in the entire reveal. It’s competent. It’s polished. It’s dull.

Verdict: Right.

Quote #4: “You’ve lost the gore. You’ve lost the character. You’ve lost the identifiable mythology.”

What he meant: The three pillars of God of War — brutal violence, Kratos’s anti-hero journey, and deep immersion in a single mythology — are all missing from Laufey.

Was he right? This is the big one. And yes, he’s right. Laufey has less gore. Less Kratos. And a “mythology smoothie” instead of a focused pantheon. Whether you think those changes are good or bad is subjective. But Jaffe’s observation — that they are gone — is objective fact.

Verdict: Right.

Quote #5: “Lost me with the cube. Really fucking goofy.”

What he meant: Frank the Jelly Cube is a catastrophic tonal misfire for this franchise.

Was he right? I want to be charitable here. Jack Quaid is talented. Maybe Frank works in context. Maybe he’s a tragic character hiding behind humor. Maybe the full game reveals depths that the trailer didn’t show.

But here’s the thing: first impressions matter. And the first impression of Frank is a floating cube making jokes in a God of War game. That is, objectively, goofy. And goofy is not what fans signed up for.

Verdict: Painfully right.

Quote #6: “If you took God of War off the title… you would not be talking about this game.”

What he meant: The only reason Laufey has any cultural relevance is the brand name. Strip away the logo, and this is a forgettable fantasy action game destined for the bargain bin.

Was he right? This is the most important quote of all. And it’s also the most undeniable.

Imagine for a moment that God of War: Laufey was announced as an original IP. New title. New characters. No connection to Kratos or Norse mythology. Just “Faye: A Fantasy Adventure” or “The Everywhen.”

Would anyone care? Would gaming news outlets cover it? Would YouTubers make reaction videos? Would you be reading this article?

No. No, you would not.

The game exists because of the God of War logo. That’s not confidence. That’s a crutch. And crutches break.

Verdict: Absolutely, undeniably right.

Why Sony Santa Monica Should Be Terrified (It’s Not Just About Sales)

Now we get to the heart of the matter. Why should Sony Santa Monica be afraid? Because Laufey will probably sell okay? Because the reviews might be decent?

No. Here’s the real fear.

Fear #1: Brand Dilution

God of War is one of Sony’s most valuable intellectual properties. It’s up there with Spider-Man, The Last of Us, and Gran Turismo. The name alone guarantees attention, respect, and sales.

But brands are fragile. One bad game won’t kill God of War. But one confusing game — one that doesn’t understand its own identity — can erode fan trust in ways that take years to rebuild.

If Laufey flops critically or becomes a punchline (and it’s already well on its way to both), then the next mainline God of War — the one with Kratos, the one fans actually want — will launch with a cloud of skepticism hanging over it.

“Remember Laufey? That was weird, right? Hope this one isn’t like that.”

That’s not the kind of hype you want for a flagship title.

Fear #2: The Creator as Opposition

Most franchises have the luxury of their creators either supporting the new direction or staying quiet. God of War does not have that luxury.

David Jaffe is not a quiet man. He has a platform. He has an audience. And he has made it clear that he will use both to criticize Laufey at every opportunity. This is not a one-time rant. This is the beginning of a campaign.

Every time Sony releases a new trailer, Jaffe will react. Every time a developer gives an interview, Jaffe will tweet about it. Every time a fan asks “what do you think?”, Jaffe will answer — honestly, brutally, and without filter.

Sony Santa Monica is now in a position where the creator of their franchise is actively working against them. That is unprecedented. And it is terrifying.

Fear #3: Fan Sentiment Has Already Turned

The dislike ratio doesn’t lie. The comment sections don’t lie. The memes don’t lie.

Fans are angry. Not the “angry but will buy it anyway” kind of angry. The “angry and might skip this one” kind of angry. That’s a dangerous shift.

When The Last of Us Part II was announced, fans were furious about Joel’s apparent death. But they still bought the game. 10 million copies. Because the brand was strong enough to survive the controversy.

Laufey doesn’t have that same cushion. It’s a spin-off. It’s not a mainline entry. Fans feel less obligated to buy it. And if enough of them skip it, the sales numbers will reflect that — and Sony will have to decide whether to double down on the “no Kratos” direction or course-correct.

Either way, the damage is done. Fan trust is broken. And trust, once broken, is very hard to repair.

Fear #4: The Cube Became a Meme Before the Game Even Launched

This sounds silly. But memes have power.

Frank the Jelly Cube is already a joke. He’s been edited into everything. He’s been compared to every bad video game sidekick in history. He’s the star of a thousand “is this really God of War?” tweets.

When your companion character becomes a punchline before the game is even in players’ hands, you have lost control of the narrative. You are no longer selling “an emotional journey through the afterlife.” You are selling “the game with the funny cube.”

That’s not a death sentence. But it’s a serious wound. And it’s entirely self-inflicted.

What If Jaffe Is Wrong? (Spoiler: He’s Not, But Let’s Entertain It)

Let me be fair. Let me argue against myself.

What if God of War: Laufey is secretly brilliant? What if the trailers are just bad at showing it? What if Frank is actually a deep, tragic character and the humor is a coping mechanism for his existential nightmare of being a sentient cube in a collapsing reality? What if Faye’s story is so emotionally powerful that fans forget they miss Kratos? What if the Everywhen is a masterful narrative device that allows for unprecedented mythological crossovers?

What if David Jaffe is just an old man yelling at clouds?

Here’s the problem: even if all of those “what ifs” come true, the marketing has already failed. The first impression has already failed. The public conversation has already failed.

You don’t get a second chance to make a first impression. And the first impression of Laufey is: “Where’s Kratos? Why is there a cube? This looks like Forspoken. Even the creator hates it.”

That’s not a foundation for success. That’s a foundation for damage control. And damage control is not where you want to be six months before launch.

Jaffe might be wrong about the quality of the game. But he’s not wrong about the perception of the game. And perception, in the world of AAA gaming, is often more important than reality.

The Uncomfortable Truth – Jaffe Is Saying What Fans Are Afraid to Say

Here’s the thing about fan communities: they often know something is wrong before they can articulate it.

When the Laufey trailer dropped, fans felt off. Something was wrong. The vibe was strange. The cube was weird. Where was Kratos? Why did this feel like a different game?

But fans are also loyal. They want to believe. They want to give the developers the benefit of the doubt. So they stayed quiet. They said “let’s wait and see.” They downvoted the trailer but didn’t know why.

Then Jaffe spoke. And suddenly, all those vague feelings had words.

“That looks like shit.”

“Uninspired. Dull.”

“Lost me with the cube.”

“You wouldn’t be talking about this game without the name.”

Jaffe didn’t create the anger. He named it. He gave fans permission to stop pretending. He became the release valve for months of quiet frustration.

That’s why Sony Santa Monica should be terrified. Not because Jaffe is powerful. But because he’s representative. He’s not leading a rebellion. He’s joining one. And the rebellion is already huge.

What Sony Santa Monica Should Do Now (But Almost Certainly Won’t)

If I were in charge of Sony Santa Monica’s PR team — and thank the gods I’m not — here’s what I would do:

1. Acknowledge the backlash.

Don’t ignore it. Don’t call fans toxic. Don’t blame “misogyny” or “entitlement.” Say: “We hear you. We understand that a God of War game without Kratos is a big ask. We believe in this game. But we hear you.”

2. Release a new trailer focused on combat and story — not Frank.

Show Faye being badass. Show the emotional weight of her journey. Show the Everywhen as a terrifying, beautiful, tragic place. And show Frank only briefly. Let the cube earn his place.

3. Confirm or deny Kratos’s involvement.

The ambiguity is hurting you. If Kratos is not in the game, say so clearly. If he is, tease it. But the “maybe yes, maybe no” game is exhausting fans.

4. Invite David Jaffe to play an early build.

Seriously. Swallow your pride. Invite the creator to see what you’ve made. Let him stream it. If he changes his mind, you win. If he doesn’t, at least you tried.

5. Delay the game if necessary.

If Laufey is not ready, if the tone is wrong, if Frank is ruining everything — delay it. Fix it. A delayed game is eventually good. A rushed game is bad forever. (Thank you, Shigeru Miyamoto.)

Will any of this happen? Almost certainly not. Sony will double down. They’ll release the game they want to release. And fans will either buy it or they won’t.

But if they don’t — if Laufey underperforms — don’t say you weren’t warned.

David Jaffe warned you. And he was right.

The Creator Spoke. The Fans Listened. Sony Should Be Terrified.

God of War: Laufey might still be a good game. It might surprise everyone. It might even win awards. I’m not a fortune teller. Neither is David Jaffe.

But here’s what we know right now:

  • The creator of the franchise publicly called the game “shit.”
  • The dislike ratio on the trailer is disastrous.
  • The fan response has been overwhelmingly negative.
  • The jelly cube has become a laughingstock.
  • And the most common reaction to the announcement is not excitement — but confusion, disappointment, and anger.

That is not the recipe for a successful launch. That is the recipe for a post-mortem.

Sony Santa Monica should be terrified. Not because Laufey will necessarily fail. But because they have lost something more important than sales: they have lost trust.

Trust that they understand the franchise.
Trust that they respect the fans.
Trust that they know what God of War is supposed to be.

David Jaffe was right about God of War: Laufey. And that should keep every executive at Sony Santa Monica awake at night.

Because if the creator doesn’t believe in your game, why should anyone else?

David Jaffe said what he said. The fans agreed. Now it’s your turn.

Do you think Jaffe was right? Is Laufey doomed? Or is the old man just bitter about a franchise that moved on without him?

Drop your take in the comments. And please — be nicer than Jaffe was. (Or don’t. He set the bar pretty low.)

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Danilo Medeiros — People management and corporate finance professional. Postgraduate degree in Strategic People Management (Estácio de Sá University) and technical degree in Human Resources Management, with additional training in People Management and Team Development through SEBRAE. Over three years of hands-on experience in corporate finance and administrative operations, including invoicing compliance, cash flow oversight, and financial reconciliation. Writes about people management, team development, and corporate finance.