PlatinumGames Reportedly Developing Three Major Action Titles Including New Bayonetta and Metal Gear Rising Remake

By Central

Unverified reports circulating across Chinese gaming forums and Reddit suggest that PlatinumGames, the celebrated developer behind some of gaming’s most stylish action titles, has three major unannounced projects currently in development. According to the rumor, the studio is working on a new Bayonetta game built in Unreal Engine 5, a full remake of the original 2009 Bayonetta, and a remake of the 2013 cult classic Metal Gear Rising: Revengeance.

While skepticism is always warranted with unconfirmed leaks, especially those that have passed through translation layers, this particular source has garnered attention due to a previous track record. The same source reportedly provided accurate details about Ninja Gaiden 4 prior to its official announcement, lending a sliver of credibility to the current claims.

Inside the Triple Project Rumor

The leak paints a picture of PlatinumGames operating at an ambitious scale. The centerpiece of this alleged development slate is the new Bayonetta title, described as the studio’s primary focus. The project is reportedly being developed on Unreal Engine 5, Epic’s latest and most powerful game engine, promising a significant visual leap for the franchise. More notably, the rumor suggests the game’s budget is comparable to that of Final Fantasy XVI, a statement that immediately raises eyebrows given Square Enix’s history of massive investments in its flagship franchises.

If true, this level of financial backing would represent a major shift for PlatinumGames, historically known for its mid-tier, critically acclaimed action games. The rumored release window for this new Bayonetta is 2028, indicating a lengthy development cycle that aligns with a AAA production.

The Remake Timeline

The two remake projects are said to be on a more accelerated schedule. Both the Bayonetta remake and the Metal Gear Rising: Revengeance remake are also allegedly being built in Unreal Engine 5. According to the leak, announcements for these titles are tentatively planned for sometime in 2026, with a target release in 2027.

A remake of the first Bayonetta would modernize the game that started it all, potentially introducing its signature witch-time combat and over-the-top narrative to a new generation of players with contemporary graphics and refined mechanics. Meanwhile, a remake of Metal Gear Rising: Revengeance would revisit PlatinumGames’ unique take on the Metal Gear universe, focusing on high-speed cyborg swordplay and political satire.

Contextual Plausibility and Studio Momentum

The timing of these rumors coincides with a period of transition and new beginnings for PlatinumGames. With Ninja Gaiden 4 recently launched and its first downloadable content on the way, it is logical that the studio would be turning its attention to future projects. Furthermore, the franchise’s creator, Hideki Kamiya, who departed PlatinumGames in 2023, has previously stated his belief that the Bayonetta series should continue even without his direct involvement, leaving the narrative door open for a new chapter.

The Metal Gear Factor

The prospect of a Metal Gear Rising: Revengeance remake is particularly intriguing within the current industry landscape. Rights holder Konami has been actively revitalizing the Metal Gear Solid catalog through the Metal Gear Solid Master Collection, bringing classic titles to modern platforms. A remake of Revengeance represents a potentially simpler commercial and creative undertaking compared to producing a new, canonical Metal Gear Solid title, especially given the complex history with series creator Hideo Kojima. It allows Konami to capitalize on a beloved spin-off without navigating the narrative intricacies of the main series.

Weighing the Evidence Against Official Silence

It is crucial to emphasize that none of these three projects—the new Bayonetta, the Bayonetta remake, or the Metal Gear Rising remake—have been confirmed by PlatinumGames or any of the involved publishers, which would include Nintendo and Sega for Bayonetta and Konami for Metal Gear. The studio’s most concrete, publicly announced future plans involve the confirmed continuation of the NieR:Automata franchise, celebrated alongside news of the game surpassing ten million copies sold.

Further fueling speculation about the studio’s direction was a job listing from August 2025 that hinted at the development of an online action game, a genre departure that could align with the scale suggested by these new rumors. However, this remains speculative.

The Community’s Cautious Optimism

For fans of character action games, this rumor bundle is a potent mix of excitement and caution. The idea of a visually stunning, UE5-powered Bayonetta sequel with a substantial budget is a dream scenario. Similarly, the chance to experience a polished version of the original game’s chaotic charm or to return to Revengeance‘s iconic “Rules of Nature” boss fights with modern fidelity is undeniably appealing.

Yet, the gaming community has been conditioned to treat such leaks, particularly those originating from anonymous forum posts, with a heavy dose of doubt. The extended development timelines—2027 for the remakes and 2028 for the new title—mean that even if the rumors are based on early plans, those plans are subject to years of potential change, delay, or cancellation.

The very nature of PlatinumGames’ work, defined by fluid combat and artistic flair, makes the prospect of these projects incredibly enticing. Whether these rumors materialize into official announcements remains to be seen, but they have successfully highlighted the enduring appetite for the studio’s brand of expertly crafted, adrenaline-fueled action. For now, the only certainty is the waiting game, as the industry watches for any official word from the developers known for making players feel like unstoppable forces of stylish destruction.

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