Morefun Studio has officially confirmed that the open-world creature collector Roco Kingdom will launch globally on PlayStation 5, Xbox Series, PC via Steam, Epic Games Store, and Microsoft Store, as well as iOS and Android. The announcement, made through the game’s official channels, marks a significant expansion for a title that first gained traction in China. No specific release date has been given, but a closed beta test dubbed the “Quack Quack Test” is scheduled to begin on October 27 for PC, iOS, and Android, with sign-ups already open via the official website.
Roco Kingdom is not a new property. It originally entered open beta on iOS in China on August 19, 2024, and later received a full official release for PC, iOS, and Android on March 26, 2026. Now, the developer is ready to bring the experience to a worldwide audience, including console players for the first time.
What Is Roco Kingdom? An Open-World Creature Collector With a Twist
For those unfamiliar, Roco Kingdom is presented as “a new evolution of open-world creature-collecting games.” Players explore the vast Continent of Carosia alongside creatures called Jinies. Every Jini is procedurally unique — varying in height, size, weight, and with the potential for rare appearances such as prismatic, chromatic, or nightmare-corrupted variants. This individuality is a core selling point: no two Jinies are exactly alike, encouraging deep bonding and collection.
The game blends classic creature-collecting mechanics with life simulation elements. Players can attend Magic Academy classes, build a dream home, co-ride Jinies with friends, and engage in turn-based player-versus-player combat where strategy trumps raw stats. An 18-class elemental counter system and equalized Jini levels ensure duels are decided by matchups and skill, not grinding or pay-to-win mechanics.
Global Announce Trailer: English and Japanese Versions Released
Alongside the announcement, Morefun Studio released a global announcement trailer in both English and Japanese. The trailer showcases the vibrant open world, the variety of Jinies, and the social features that define the experience. The Japanese version suggests a targeted marketing effort for that region, likely anticipating strong demand in Japan for creature-collection games.
Cross-Platform Launch Across Consoles, PC, and Mobile
Perhaps the most notable aspect of the global version is its simultaneous cross-platform ambition. Roco Kingdom will be available on PlayStation 5, Xbox Series, PC (Steam, Epic Games Store, Microsoft Store), iOS, and Android. This represents a rare breadth of platforms for a creature collector — a genre typically dominated by Nintendo platforms or mobile-first releases. The developer emphasizes “zero platform boundaries,” meaning players can seamlessly switch between devices while retaining progress, likely through a unified account system.
For console players, this is a significant addition. While Pokémon remains exclusive to Nintendo hardware, Roco Kingdom offers a comparable experience on PlayStation and Xbox, plus full cross-play with PC and mobile. This could attract players who have long wanted a creature-collecting RPG on their preferred console.
The Quack Quack Test: Closed Beta Begins October 27
The closed beta, named “Quack Quack Test,” will run from October 27 for PC, iOS, and Android. Console testing is not mentioned in this phase. Sign-ups are available now through the official website. This test will likely focus on server stability, cross-platform functionality, and gathering player feedback before the full global release. Given the game’s existing Chinese infrastructure, the beta may also test localization quality and account linking across regions.
Key Gameplay Features Explained: 400+ Unique Jinies, Fair PvP, and Social Play
According to the official store pages, Roco Kingdom boasts over 400 species of Jinies roaming the wilderness. Each Jini is one-of-a-kind, with variations in physical traits and rare cosmetic forms. Capturing them is not limited — players can collect as many as they wish. This abundance is designed to fuel both completionist collectors and competitive battlers.
The PvP system is deliberately balanced. Instead of relying on level grinding, all Jinies are equalized in battle. Victory depends on mastering the 18-class elemental counter system and skill traits. This approach mirrors that of games like Pokémon but with a more pronounced emphasis on outsmarting opponents rather than out-leveling them. The developer promises epic rewards for those who rise to become “Jini Battle Masters.”
Social features are deeply integrated. Players can hop into friends’ worlds, co-ride a single Jini, hold hands to share gathering rewards and battle experience points, and tackle the open world together without pressure. This cooperative design is intended to reduce the grind and encourage shared exploration.
The life-simulation side includes Magic Academy attendance, where players can choose from different schools, participate in seasonal events, and compete in an Academy Points Tournament. A “twin with your Jini” feature allows matching costumes and unlocking exclusive Magic Touch effects, adding a cosmetic layer to the bond between player and creature.
Story and Setting: The Nightmare Order Threatens Roco Kingdom
The overarching narrative pits players against the Nightmare Order, a force that threatens the harmony of Roco Kingdom. Players attend the Magic Academy to learn magic, forge pacts with Jinies, and ultimately protect the dreamlike world. The story is presented as a classic hero’s journey with school life elements, similar to franchises like Harry Potter or The Legend of Zelda but within a creature-collection framework.
Historical Context: From Chinese Open Beta to Global Ambition
Roco Kingdom’s trajectory mirrors many successful Asian live-service games that first prove their model in a domestic market before expanding internationally. The Chinese open beta in August 2024 allowed Morefun Studio to iterate on gameplay and server stability. The full official launch in March 2026 further solidified the game’s domestic base. Now, with a global version covering all major platforms, the developer is positioned to compete directly with established franchises like Pokémon, Temtem, Palworld, and Nexomon.
Notably, the delay between the Chinese launch and global announcement suggests substantial work on localization, platform certification, and adapting the monetization model for Western audiences — likely favoring cosmetic sales over pay-to-win mechanics, as indicated by the “zero paywalls” claim in the store description.
Market Implications: Filling a Gap on PlayStation and Xbox
The creature-collecting genre has long been dominated by Nintendo’s Pokémon series, with only a few challengers achieving mainstream success on other platforms. Temtem launched on PC, PlayStation, Xbox, and Switch but never reached the cultural ubiquity of Pokémon. Palworld exploded on PC and Xbox but faced legal and thematic controversy. Nexomon and Monster Sanctuary have cult followings but limited reach.
Roco Kingdom could fill a specific niche: a free-to-play, cross-platform, family-friendly creature collector with deep social features and a polished open world. Its simultaneous launch on PlayStation 5 and Xbox Series gives it immediate visibility in the console ecosystem, where no major creature-collecting MMO currently exists. The inclusion of mobile also captures the massive casual audience that Pokémon GO serves, but with a full open-world RPG experience rather than augmented reality.
Moreover, the game’s emphasis on fair PvP and cooperative play aligns with current trends in live-service games, where players demand skill-based competition and stress-free social experiences. The “no pressure, just shared pleasure” philosophy could appeal to those burned out by competitive, grind-heavy MMOs.
Technical and Design Considerations: Cross-Platform Seamlessness
Delivering a consistent experience across PlayStation 5, Xbox Series, PC, iOS, and Android is a nontrivial technical challenge. Morefun Studio will need to ensure save progression, real-time multiplayer, and visual quality are comparable across devices. The closed beta on PC and mobile will be critical for stress-testing the network architecture. Console beta testing, if planned, may arrive later given the additional certification requirements.
The art style appears to be bright, cartoonish, and high-fantasy — similar to Genshin Impact in overall aesthetic but with a focus on creatures rather than human characters. This style scales well across hardware. The “no paywalls” and “zero platform boundaries” claims suggest that monetization will be limited to cosmetics, convenience items, or battle passes, rather than blocking content behind payments — a strategy common among successful free-to-play titles.
Questions Players Are Asking: Release Date, Platforms, and Features
When is the global release date for Roco Kingdom?
Morefun Studio has not announced a specific release date for the global version. The closed beta “Quack Quack Test” begins October 27 on PC, iOS, and Android, and sign-ups are live now. A full launch likely follows months after the beta concludes, pending feedback and platform certification.
What platforms will Roco Kingdom be available on?
The global version will launch on PlayStation 5, Xbox Series, PC (Steam, Epic Games Store, Microsoft Store), iOS, and Android. The Chinese version already runs on PC and mobile; console versions are new additions for the global release.
Will there be cross-play and cross-save?
Based on the announcement’s emphasis on “zero platform boundaries” and the seamless cross-platform adventure description, cross-play and cross-save are expected. The closed beta will likely test these features.
Is Roco Kingdom free-to-play?
The store pages state “zero paywalls,” indicating the game is free-to-play with monetization through cosmetics and optional items. The exact details of the monetization model will be clarified closer to launch.
How many Jinies are in the game?
Over 400 unique Jinies roam the world. Each is individually generated with variations in size, appearance, and rare variants (prismatic, chromatic, nightmare-corrupted).
What is the Quack Quack Test?
It is the closed beta test for the global version, running from October 27 on PC, iOS, and Android. Sign-ups are open on the official website.
Competitive Landscape: Where Roco Kingdom Fits In
Roco Kingdom enters a crowded but underserved market. The creature-collecting genre is overwhelmingly associated with Pokémon, which remains exclusive to Nintendo consoles and lacks modern live-service features like full cross-platform play and seamless multiplayer open worlds. Palworld, while successful, has a darker, survival-crafting tone and limited creature-collection depth. Temtem focuses on competitive PvP but lacks the open-world life-simulation aspect.
Roco Kingdom’s combination of open-world exploration, academy life, social co-op, fair PvP, and extensive creature customization positions it as a potential flagship for the genre on non-Nintendo platforms. Its free-to-play model also lowers the barrier to entry, allowing it to attract a broad audience. The success of similar Chinese-developed global hits like Genshin Impact demonstrates the viability of this approach.
However, the developer must overcome several challenges: establishing a Western fanbase from scratch, convincing console players that a mobile-origin game is a premium experience, and maintaining a live-service schedule that delivers meaningful content updates. The closed beta will be the first real test of these factors.
The absence of a confirmed release date suggests that Morefun Studio is taking a cautious approach, prioritizing polish and localization over a rushed launch. This bodes well for quality but also means competition could intensify if other titles, such as a new Pokémon generation or a Temtem expansion, release in the same window.
Ultimately, Roco Kingdom’s global announcement represents the most ambitious attempt yet to bring a creature-collecting RPG to every major gaming platform simultaneously. Whether it can capture the hearts of players worldwide will depend on execution, but the foundation — a unique Jini system, fair PvP, and a vibrant world — is solid. The Quack Quack Test in late October will offer the first look for many outside China, and the gaming community will be watching closely.